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Chapter 1. Introduction Chapter 2. Play, Leg and Asobu: How the Concept of Play is Defined in Danish and Japanese Contexts Chapter 3. Literacies, Play and Experience: The Need to Bridge Distinct Disciplines Chapter 4. Making Sense of Play: Transforming Actions into Words Chapter 5. The Digital Play Experience Taxonomy: Mapping and Categorising the Digital Play Experience Chapter 6. Penmanship and Hyper-Intertextuality Shaping Playful Literacy Chapter 7. Conclusion
The author examines young children's play practices with digital tablets, focusing on tablet play among 84 preschoolers and how it redefines concepts of digital literacy practices in Denmark and Japan. She discusses cultural characteristics of play in these countries; aspects of play, disciplines for researching children and emerging technologies, and theories on digital literacy and play; a taxonomy for understanding tablet play, focusing on vocabulary, design, play, interaction, and attachment; and the concepts of digital penmanship, multimodal hyper-intertextuality, and playful literacy.
this book makes a strong case for just how tablets are fulfilling a symbolic and cultural purpose as a 'negotiated third space' (pp. 33, 92), thereby enabling children's embodied, discursive, and communicative abilities to imagine and create.