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Introduction Chapter 1. Self-Tracking and the Quantification of Everyday Life Chapter 2. Getting Things Done: Gaming and Framing Chapter 3. How Apps Foster Medicalization Chapter 4. The Self of the Quantified Self Chapter 5. The Dark Side of Digital Health Chapter 6. The Positive Medicalization: Digital Meditation Chapter 7. Exercise is (also) Medicine Conclusion
From the perspective of the sociology of health, Maturo and Moretti explore the nature and implications of computer applications with which people can improve and maintain their health through games and competition. Giving equal space to techno-enthusiasts who emphasize the health benefits of digital health, and critical thinkers who point out how digital health can lead to social exclusion, they argue that both are right. Their topics include self-tracking and the quantification of everyday life, how apps foster medicalization, the dark side of digital health, and exercise is (also) medicine.