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List of Contributors. Acknowledgements. Introduction: Thinking in 3D. A Cybergogy of Learning Archetypes and Learning Domains: Practical Pedagogy for 3D Immersive Virtual Worlds. Initial Teacher Training in a Virtual World. Faculty Development for and in Virtual Worlds. Pre-Service Teachers' Teaching Practice in Second Life®. A Practical Model and Assignments for Using Virtual Worlds in Higher Education. Instructional Design Frameworks for Second Life® Virtual Learning. Using the Community of Inquiry (CoI) Model and Bloom's Revised Taxonomy to Support 21st Century Teaching and Learning in Multi-User Virtual Environments. Marinetta Ombro: A Culture not a Classroom. Enhancing Graduate Courses through Educational Virtual Tours. Using Problem-Based Learning within 3D Virtual Worlds. Intercultural Collaborative Learning in Virtual Worlds. Alice's Adventures in Programming Narratives. Teaching Higher Education Students with Diverse Learning Outcomes in the Virtual World of Second Life®. About the Authors. Transforming Virtual World Learning. Cutting-Edge Technologies in Higher Education. Cutting-Edge Technologies in Higher Education. Copyright page. Subject Index.