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Chapter 1, Nonhuman Games: Playing in the Post-Anthropocene; Paolo Ruffino Chapter 2, Peaceful in Death: Encountering Death in the Pokémon Universe; Ashley Darrow Chapter 3, Staying Dead: The Corpse, Burial and Exhumation in Three Contemporary British History Plays; Benjamin Poore Chapter 4, Death, Playfulness and Picture Books; Maggie Jackson Chapter 5, Living and Dying in the City of the Damned: A Close Reading of Mordheim’s Gothic Post-Apocalypse; Jonathan D Stubbs Chapter 6, Prepare to Die: Reconceptualising Death, and the Role of Narrative Engagement in the Dark Souls Series (2011-2018); Andreas Theodorou Chapter 7, ‘He Died a Lot’: Gothic Gameplay in What Remains of Edith Finch; Ewan Kirkland Chapter 8, Dead Chatty: The Rise of the Articulate Undead in Popular Culture; Bethan Michael-Fox Chapter 9, The Slender Man: The Internet’s Playful Creation of a Monster; Vivian Asimos Chapter 10, Gameful Interactions: The ‘Ludification’ of Zombie Fiction; Chloé Germaine Buckley Chapter 11, The Jovial Aesthetics of the Death-Positivity Movement: Notes on the Appeal of Playfulness in Activism; Solveiga Zibaite Chapter 12, Some Games You Just Can’t Win: Crowdfunded Memorialisation, Grief and That Dragon, Cancer; Matt Coward-Gibbs Chapter 13, Suicide, Angst and Popular Music; Christopher Partridge